Although we originally created MeMoves for children with special needs, the benefits for all ages and abilities far outweighed anything we expected.

We designed LifeMoves to appeal to an older population, reduce cognitive load, and increase efficacy particularly for those with cognitive challenges including Alzheimer’s, dementia, traumatic brain injury, and post-traumatic stress disorder.

Older adults in particular prefer not to focus on themselves, which is exactly what the name “MeMoves” does. “LifeMoves” provided a better fit for the name of the program.

Instead of the categories, “Joy, Calm, and Focus” found on MeMoves, LifeMoves contains “Joy, Calm, and Clarity,”

MeMoves menu choices are indicated by patterned shapes, while LifeMoves menus and fonts are differentiated by names, with font styles that are easier to read.

LifeMoves includes a “play all” function that allows the user to randomly shuffle through extended sequences. MeMoves does not include a “play all” function.

In LifeMoves, each pattern (a graphical representation of the movement the user imitates) stays visible on the screen (first as a color, then in a light gray scale) during the entire sequence. In MeMoves, the colored pattern remains onscreen for a short time, then disappears. We found that without a visible pattern, meaning was lost for more cognitively challenged users.

The sequences on MeMoves and LifeMoves include approximately 40 people onscreen, ranging in age from 2 to 92 years. MeMoves and LifeMoves each contain 11 sequences averaging just a few minutes in length. MeMoves also contains two additional sequences that only feature children below the age of 12.